

You stand in one place and all of the game’s enemies come charging at you from within your general 180-degree field of view. At first glance, you’ll look at the screenshots and trailers and probably think that it just looks like “another wave shooter” and frankly, that isn’t an incorrect description. Now, the VR iteration retains a lot of that same DNA, but it’s in a very different package. After rolling through large levels full of hundreds of enemies, you’ll rest up by killing just a few more hundred enemies once again. The plot is often barely thick enough to make sense and the ratio of action to exposition is roughly 95% to 5%, give or take.

The Serious Sam franchise is a game series about action, gore, and over-the-top good times. Now that Serious Sam VR: The Last Hope is about to complete its jump to VR and release on Steam Early Access next week on October 17th, we took the time to dive back in for another go at the world Croteam built with the help of publisher Devolver Digital. In fact, it felt like a natural iteration of the franchise when we went hands-on with the rip-roaring slaughter fest for the first time. We weren’t exactly expecting a VR adaptation of the classic gory shooter franchise, but that doesn’t mean his wise-cracking bombastic action felt out of place. When we first learned about Serious Sam VR during E3 2016 earlier this year, it came a bit out of nowhere, but at the same time it made perfect sense.
